top of page

Tech Papers

 

Story

Character Design 

 

Concept Art

How to easily and quickly draw realistic concept art (Photoshop tips for Illustration) by Gianfranco Villanova (2019)

Marketing

Film Marketing Strategy Proposal by Desiree Vargas (2018)

Directing

Directing 101 by Saige Guevara (2020)

Production Management

Production Management Tips by Paula Navarro (2020)

Editing

Playblasting Sequences for Editing and Labeling in Premiere by Christina Peters (2019)

MEL

What the Hell, MEL? Maya Embedded Language Demystified by Joseph Brandenburg (2019)

File Referencing

Referencing for Dummies With Dirty Files by Megan Burback (2018)

Modeling

Symfaunic Flower Process: Modeling with MASH by Wesley Gordon (2020)

Tips for Quad drawing / Retopologizing by Christian Antonini (2019)

Smoothing and How to Avoid It by David Arango (2019)

How to Model Curly Hair by Kenna Hornibrook (2019)

Clean Models for More Efficient Render Times by Victoria Jones (2019)

Interpenetrating Geometry by Jackie Liccardi (2019)

Making the Chain: Modeling/UVing a Repetitive Object and Rigging with Dynamics by Ashley Lupariello (2019)

Importing an Illustrator File to Maya (to extrude) by Sami Sokolis (2016)

Blend Shape with Zbrush by Marchand Venter (2016)

How to Create a Braid by Erika Johnson (2016)

UVs

Using UDIMS by Emma Youmans (2019)

Using Curvy Trees Made Easy! by Kelly Herbut (2016)

Texturing and Shading

Transferring Substance Painter Textures Into Maya by Sydney Barta (2020)

Getting Your Textures out of Substance Painter and into Renderman by Margaret Doebling (2020)

Creating a Custom Brush for Use in Photoshop and Substance Painter by Andy Soderstrom (2020)

Exporting from Substance for Maya/Renderman by Pedro Beniquez-Cortes (2019)

Texture Set Up & Basic Style Uniformity by Savannah Berry (2019)

Substance Painter Notes  by Daniela Diaz-Rivera (2019)

Stubborn Green Objects by Katrina Groen (2019)

Creating Graphics in Photoshop for Export to Substance Painter by Erin Lee (2019)

Substance Painter: Creating Stamps Using Full-color & Alpha Images With Transparency by Victoria Luong (2019)

Extracting Opacity (Alpha) from an existing Substance Layer by Alina Morales (2019)

Expediting Textures While Maintaining Quality by Angelica Duvic (2018)

The useful Primvar node (for displacement maps) by Genesis Laboy (2018)

Creating Moss Texture with Maya's Paint Effects Tool by Rachel Nainstein (2016)

How to Paint Stylized Wood Texture Using 3D Coat and Photoshop by Jenin Mohammed (2016)

How to Texture Objects in 3D Coat by Katherine Ryschkewitsch (2016)

Building Asibikasashi's Iridescent Hair Shader by Kendal Drewke (2016)

Matte Painting

Creating and integrating matte paintings for set extension by Santiago Levy (2022)

Rigging

Retrofitting a Fully Articulated Film Rig for Motion Capture by Christina Christie (MFA 2021)

Creating and Rigging a Basic 2D prop in Toon Boom Harmony Premium by Greta Lundy (2020)

How to export part of an old rig and import it and connect it to a new rig (hand example) by Kelsey Hall (2019)

Bendy Arms by Alyssa Klapka (2019)

Blendshape Problems by Ky Campbell (2018)

Tiffany Rig Unlinked Skin Cluster by Taylor Estape (2018)

Rigging Breasts by Peter Lupton (2018)

Stretchy Squashy Ribbon Spline by Brandon Schaal (2018)

Dynamic Joint Chains (for hair!) by Alexis Planer (2016)

Making Eyes by Thomas Vinas (2016)

Set Dressing

Populating and texturing a massive 3D environment quickly and efficiently by Santiago Levy (2022)

Don't Be a Boo Boo - Set Dressing Edition by Tania Florit (2020)

Setting up and Troubleshooting an Environment File by Martn Leon Y Leon (2019)

Environmental Disasters (And How to Avoid Them!) by Niara Clay (2018)

Using Xgen as a Population Method by Oluwaseun Ademoye (2016)

Layout

Empty Camera Sequencer by Katrina Groen (2019)

The Camera by Amanda Moldovan (2019)

SEQUENCING MULTIPLE MAYA FILES TOGETHER by Brianna Jaeger (2016)

Better workflow for a 2D/3D Camera Setup for your film by Kelvin Nguyen (2016)

NORMALIZING CURVES FOR CAMERA VECTORS IN MAYA 2016 by ERICH SCHULZ (2016)

Animation

The Uses of Digital Technology within Traditional Paint on Glass Animation by Kirstin Hardin (MFA 2021)

My Video Doesn't Import in Toon Boom by Emily Caban (2020)

Befriending the Graph Editor (A General Overview) by Jayme Brown (2020)

Animating Hoofed Composite Creatures by Erin Bergin (2020)

Basic Deformer Tools in Harmony by Jesus Evangelista (2020)

How to Use Animation Layers by Kellie Driscoll (2020)

How to Animate aspects of Rigs in Harmony by Hannah Jurgens (2020)

Hand Painted Smears in Photoshop by Leven Parguian (2020)

UPLOAD 2D RIGGED CHARACTER ON A MAC (TOON BOOM)  by Alison Munnis (2020)

Toon Boom Harmony - What I learned by Camille Morales (2020)

Toonboom Harmony Notes by Sabrina Vega (2020)

How to Set Up Yourself Up for Effective Animation in Maya by Shawnna Larmond (2019)

Retiming Methods by Katrina Groen (2019)

The Art of Expression by Noel Isham (2019)

Holding Objects by Sanne Methorst (2019)

Drawing to Plan out the Animation Process by Ivan Olortegui (2018)

Using Parent Constraints to Animate a Character’s Hand Following a Motion Path While Holding a Prop by Karen Salzgeber (2019) 

Animation Workflow by Carlos Mejia (2018)

Moving Your Animation to Your Rendering File using ATOM by Christina Christie (2018)

How to Make a Prop Set when animating props by Matthew Graham (2018)

Creating Smear Frames in 3D by Tyler Burns (2016)

Effects

2D Fire Effect Technical Paper by Courtney Mitra (2022)

Maya FX tutorial: making a shock wave / sonic boom effect with Maya Fluid and nParticle by Bailee Blaylock (2020)

Creating A Flowing Water Effect With A Displacement Map by Shawn Felski (2020)

Houdini Basics & Wood Breaking Tutorial by Savannah Harris (2020)

Exporting Graphics to Maya to Create an Animated Stylized River by Alexandra Kyzer (2020)

CREATING A WATERY MIST/FOAM EFFECT USING PARTICLE EMITTER by Clara Kopitnik (2020)

After Effects 3D Distortion Effect by Darby Kate Snyder (2020) download  AE file here

2D Shockwave/Explosion Effects for Breaking Lyre by Nicole Ramos (2020)

Waterfall Simulation in Houdini by Ismael Perez (2020) 

Utilizing the Roto Node  in Nuke for Special Effects by Heaven Castillo (2019)

Using Your Depth Pass for God Rays and More! by Lauren Gisewhite (2018)

Geometry Cache by Austin Royal (2018)

How to Make a Splash with Maya Bifrost by Shanique Brown (2016) 

How to Create an nCloth Blanket by Grace Cusimano (2016)

Attaching nCloth to a Character Rig by Jessica Wrubel (2016)

Lighting

Lighting Lead Advice (2022)

Light Linking: A way to reduce render time! by Brittanny Escobar (2019)

Caustic Lighting Effects by Connor Waugh (2016)

Rendering

Cleaning up your files for Render (and then rendering) by Courtney Leblanc (2020)

Fixing Empty IPR Render by Charlene Jacomino (2020)

Renderman for Houdini Setup and How to Render Particles by Pravin Ramdeen (2019)

PRman Renderman 22 by Kevin Barwick (2018)

The Rendering Workflow by Kyle Climaco (2018)

Renderman for Maya and practical applications in the character animation pipeline by Jared Bittner (2016)

 

Compositing

Intro to Cryptomattes by Danielle Campagna (2020)

Lighting, Rendering, AND Compositing by Gabriel Lopez (2020)

Render passes and AOV's and how to use them in Nuke by Tanice Arnold (2019)

Compositing a Cryptic (Working with Garbage Mattes) by Matthew Negron (2019)

Using a Depth Pass as a Mask in Nuke by Eileen Cinerar (2018)

Motion Tracking by Christopher Gomes (2018)

Virtual Reality

VR Mixed-Media Animated Video-Art Installation by Marcos Carrasco (MFA 2020)

bottom of page